Archived News

New openttd-useful.zip

Today we created a new openttd-useful.zip with updated libaries and we added a library needed for properly rendering right-to-left scripts.
If you are compiling yourself on Windows with Microsoft's C compiler from Visual Studio you need to update when you compile trunk or any development branch of OpenTTD as soon as possible, otherwise OpenTTD will fail to compile. For stable releases until the 0.7 series you can still use the old openttd-useful.zip.

If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.

OpenTTD 0.6.3

Today we have released the third bugfix release of the 0.6 series. As usual it contains many bugfixes, including fixes for a few desyncs.

OpenTTD 0.6.3-RC1

Today OpenTTD 0.6.3-RC1 has been released. As usual this is a bugfix release for the 0.6 series. It therefore contains lots of bugfixes. It furthermore contains fixes for some desyncs that have been bothering some of you.

Mac OS X Binaries available again

As of today, we have valid Mac OS X Binaries (for the new nightlies) again.

As some of you might know, the binaries produces in the last few months were known to fail on Mac OS X 10.5 Intel. Since the new compile-farm we suspended Mac OS X completely for that reason, till we would find a solution for all Mac OS X versions. After a long 24 hours today, battling all the tools, even patching a few of them, I finally managed to produce valid binaries again, for all targets.

As you can understand I personally am very happy about this. Mostly because when you search the Internet, you find all sources telling you it can't be done (creating Mac OS X 10.5 Intel compatible binaries via a cross compiler). Well .. have I proven them wrong ;) With a big thanks to the guys of iphone-dev, who continues to work on odcctools, and Bjarni for helping me supply the requested files (which in fact took most of the 24 hours I worked on this :p), we now have working binaries.

If you wonder how we did it, I wrote down what I did (well, it in fact is very simple, you just need to know what to download from where, and you need to patch a few things). You can find the howto here: http://devs.openttd.org/~truebrain/compile-farm/apple-darwin9.txt. Just please remember I give no support what so ever on this, that document is for internal reference only.

Well, good luck to all you OS X users, I hope you enjoy our nightlies again!

New Website

Behold! A new web design. With this new design, and many many other things that happened behind the screen, we hope to enter a new Era for the web-related services of OpenTTD. Over the last few weeks we did a lot of work to increase the quality of the services. For example, we moved to a new dedicated server located at Leaseweb, EvoSwitch, Haarlem, The Netherlands. But also, we merged all the services which were scattered over the web to a single place. And today, we welcome a new website, and a new compile-farm.

With a big thanks to 'kohrar' for the web-design, and a big hug to Osai for his hard work on most images, Rubidium and I managed to create a XHTML 1.0 strict website, which looks exactly the same on almost all browsers. Needless to say we are very proud of that result.

In the next few weeks we will be adding new services to the webpage, and integrate others. The main goal is to make a website which can be maintained by the active developers themselves. This should greatly improve the quality of all those services.

One of the other things you might notice, is that the website is available in all languages which OpenTTD support in-game. For now, not all languages will have a translation ready, but we hope to get the complete webpage translated in all languages, so you can enjoy OpenTTD also on the web in your native language.

Other new features of the new website are an improved download section, and soon support for mirroring. Together with this comes a new compile-farm, which produces much more robust binaries. For example, MSVC is used to compile Windows binaries. This avoids a lot of problems we had in the past. Sadly enough, not all targets are ported to this new system yet, and for example the OSX users will need to wait a bit longer before they can enjoy this new system.

Many more new features are planned, but that is all in the future. For now I hope you enjoy the new design. Any problems you find/notice can be reported via the forum. Also suggestions are of course very welcome. Enjoy the new OpenTTD website!